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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
AtariST

Prehistorik

Prehistorik
GenreAction Platform
DeveloperTitus Interactive
PublisherTitus Interactive
Released1991
Rating
Graphics:8.0
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Prehistorik is an action platform game developed in 1991 by Titus, for the Amstrad CPC, Atari ST, Amiga OCS and DOS home computers.
 
Review
PrehistorikSTORY / GAMEPLAY
Prehistorik is a wonderful action platform that grants great fun! The game is a 2D platform with action elements where your main objective is to go through prehistoric jungles and caves in search for food, to save your self from starving to death! But this is not an easy task as deadly prehistoric creatures are out there seeking for food as well, and you must also be careful of some hungry humans that would do everything to take you out of their way! You have to complete each level within a time limit while a boss awaits in each of the game's seven different levels. The gameplay is quite easy, very fun and very addictive at the same time. Prehistorik reminds us a lot the Chuck Rock, well at least in terms of gameplay and its main storyline. So, all you have to do is to jump over deadly pits or gaps or fire, hit the enemies (animals and humans) with your wooden pole (or rock axe), avoid object thrown at you and just gather food to fulfill your precious hunger bar.

GRAPHICS / SOUND
Prehistorik features nice and cute graphics with quite smooth character animations though the game scrolls in flip-screen, in all 16bit computer versions. The backgrounds are nicely detailed and the sprites are colorful and look so funny! As with all versions, a total of 16 colors on screen is found here. Technically speaking, the ST version looks almost identical to the PC and Amiga counterparts in terms of graphics, with a small difference in which the sprites move a bit more "jerky", while framerate slows down when a high number of sprites occupy the screen. The game's sound on the ST is also good and includes a nice introductory tune plus some cool sound effects during the game, but unfortunately there is no in-game music on this version.

GAMEPLAY SAMPLE VIDEO
On our video below you may watch all 4 available versions of the game.
The Atari ST version is at 11:33.
 
Screenshots
  • Prehistorik
  • Prehistorik
  • Prehistorik
  • Prehistorik
  • Prehistorik
  • Prehistorik
  • Prehistorik
  • Prehistorik
  • Prehistorik
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms
PC MS-DOS
Atari ST
Commodore Amiga OCS/ECS
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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